Set them to "snake", "snake", and "whale". This will allow you to pull the lever and proceed. Free Arvel, then kill him. You'll find Arvel the Swift trapped in a spiderweb further down the dungeon. Hitting the spiderweb will free him, and he will take off running.
Try to kill him now so that you can easily get to his body. If you don't kill him, he'll either be killed by a draugr a little farther down, or impaled by a spike trap. Arvel will cower for a moment after being freed from the spiderweb, making this the best time to kill him. Take the Golden Claw and use it to solve the puzzle. You'll find this item on Arvel's corpse. The Golden Claw is required to pass through Three Ring puzzle later in the dungeon.
Zooming in on the Golden Claw's palm in your inventory will show you the correct order the rings need to be in from top to bottom: bear, hummingbird, owl. Read the Word Wall and defeat the dragon. After reading the Word Wall, you will be attacked by a draugr overlord. Dispatch the dragon and take the Dragonstone. This will complete the quest and allow you to purchase a house in Whiterun.
Part 2. Talk to the Jarl. After completing the quest, talk to the Jarl in Dragonsreach. He will inform you that a home is now available for purchase, and point you towards Proventus Avenicci. Find Proventus Avenicci in Whiterun.
You can usually find him near the throne in Dragonsreach. If he's not there, he's either in his bedroom or dining in the Great Porch. If you haven't purchased the house by the time you start the "Battle for Whiterun" quest for the Stormcloaks, you'll be required to purchase the house afterwards from Brill in Dragonsreach. Purchase the house for Gold. Proventus will sell you the house if you can cough up the Gold payment.
If you don't have the cash yet, raid a few nearby dungeons and sell the loot off to the merchants in Whiterun. Purchase furnishings from Proventus. Your house will be pretty bare when you first purchase it, but you can add additional furniture and decorations by purchasing them from Proventus. When you purchase additional furnishings, they will be delivered to your house automatically.
You can purchase furnishings by the room. Find your new house. After purchasing your home, you'll receive the key and can start using it. The house is called "Breezehome", and you can find it to the east of "Warmaiden's" just inside the western gates of Whiterun. Part 3. Safely store items in your containers. Many containers throughout Skyrim will reset after a while, making them an unsafe place to leave valuables for later. Containers in your house, however, will never reset, allowing you to safely dump all of your excess loot between adventures.
Many players will sort different categories of items into different containers to make finding items easier later. For example, you might place all of your clothing and armor in your Bedroom containers, while keeping all of your ingredients in the Kitchen. Weapon Racks will automatically store your equipped weapon when you use them, making them a great way to show off your more prized weapons. Upgrade your Kitchen to cook ingredients and make food.
How to unlock: There are a few ways to get this property, the easiest is by siding with the Stormcloaks in the Civil War and then chatting to Jarl Thongvor Silver-Blood. Earn his trust and complete his questline, where Steward Raerek will allow you to buy it. Want more help with Skyrim? Find out how to join every guild and faction , how to earn Gold fast , learning about XP and levelling to , max Crafting skills , max Warrior skills , max Thief skills and max Mage skills , how to get married , where to buy a house , how to start Dawnguard, Hearthfire and Dragonborn DLC expansions.
If you're on PC, we have a list of console commands and cheats , and you can learn about the remastered version and how to install mods with our Skyrim guide. Finally, with Switch owners, we have Skyrim amiibo support explained to help unlock special Zelda-themed items.
If you own the Hearthfire expansion which comes as part of the Special Edition you are able to buy three plots across different holds and build houses on them.
Here's how to unlock each plot:. Location: "Just follow the road south from Dawnstar, past Fort Dunstad, then head south. The land is near Giants' Gap, right on the board with Whiterun Hold. If it's Jarl Skald then prepare to complete the quests 'Waking Nightmare' and a mission to kill a nearby Giant, whereas Jarl Brina depending on the main story actions should grant you access immediately.
Here is itvd showing its purchase and location:. Location: "Follow the road east from Falkreath, then north at the crossroads. Turn left just past Pinewatch.
How to unlock: If you are the Thane of Falkreath, you'll receive a letter from a courier saying the plot is available to buy. If not, then becoming level 9 and above will see the letter come to you. Visit Jarl Siddgeir in the Jarl's Longhouse and complete the quest offered to you and the plot will then become available from the Steward. If you need it, here's Atroization with a complete walkthrough:. Once done, chat to the steward and ask about a house - they won't be one, but instead you'll get offered a plot of land instead.
Where can you buy a house in Whiterun? Been confused. You have to become a thane and then buy the house from the steward next to the throne and he will give you the key it's gold coins User Info: Halde3.
Top Voted Answer. Once you complete the Bleak Falls Barrow quest, you are able to buy a house from the Jarl's assistant; Proventus Avenicci. The house costs you 5, gold, and is located right next to the blacksmiths. It is called Breezehome. User Info: SubarcticGold7. You buy it from the blacksmith in whiterun's dad he stands next to the throne an is the steward User Info: Alphaa There are three ways to obtain Breezhome, the house for sale in Whiterun.
The Kitchen addition adds a cooking pit and shelves near the front door with sacks for storage. The Den adds several small tables and chairs surrounding the cooking pit as well as a nifty bookcase that will neatly line up books for you. The Alchemy Lab adds an alchemy table for making potions in the back of the house, along with a partition wall, and also another bookcase.
The Dining Room adds cupboards and a dining table. The Loft adds chairs and tables to furnish the house's loft area. The Bedroom adds chests and tables near the loft's bed, and a partition wall to separate the bedroom area from the rest of the loft. Don't forget to utilize the weapon racks one near the entrance, one up in the loft area in the 'landing' between the bedrooms, and the one above the master bed.
Although expensive for an early player, the location is pretty prime.
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