Search Blogs. Page 1 of 2. Why is this SO hard to read. Hurting my eyes man. Thanks 1 User. Need a Vouch?
Quote: Originally Posted by Olaf. Pulsfeuer Need a Vouch? Quote: Originally Posted by awsometobeme Ah darn, i guess your prices are worth the 10 levels, ill buy still, um how can i message you, i don't have your skype D:. Quote: Originally Posted by Decimo. Quote: Originally Posted by Blazzer7 is their really no chance that you charge accounts? Similar Threads.
Meh, lets not get into future,anyways you can find the download all the news about the beta in here : S4 League Beta The accounts will be automatically transferred with all the items If you want to test the "Aeria Games" beta Client and server you can Ein Letztes Mal 20Euro und ihr braucht nie wieder auch nur einen Euro ausgeben. Ein Freund hat diesen Hack vor kurzem erstellt und ich darf ihn an 5 Personen vergeben! Ich bitte euch darum diesen Ap Hack dann nicht weiter zu verschicken zu eurem eigenen Interesse!
Wenn jeder den Hack hat, ist jeder Fullcash und im schlimmsten Fall wird der Hack irgendwann geblockt weil zu viele ihn benutzen und es aufgefallen ist. Aeria Games account. The account has chars on almost all games including last chaos. The exact levels I am not sure of. The reason I am selling it is because it has 95, points on it.
You can do that by turning to one side while peeking along the edge so you know whose coming. Do not move while charging a beam. You move exponentially slower and makes you an easy target to hit. The best way to get around this is firing and reloading.
A special note is that using the anchoring skill or the shield skill will buffer anchoring or cancel shield it. This physics glitch is primarily called wall sniping because you can fire at someone from a safe position. This is crucial towards positioning as using corners effectively allows you to snipe without counter sniping.
Charge the weapon while adjusting your footing so that all parts of your body are covered by the the object in front of you. This is very useful while sniping from an opposing angle you generally could not wall snipe from.
Trace your rifle over the target while trying very hard not to come out of cover. Safe spots are places where you can fire without easily being fired at. You can move forward and change your perspective using the z button and be able to fire along any of the front corners while being safe.
You do not need to stay in one spot to snipe. You should move around these safe spots after each successful bout kill in order to keep people on their toes. You want to keep people worrying about you rather than figuring out your weak points and attacking you from there. A safe spot is generally a place where you can set up shop.
You can stay there without easily being fired at through counter sniping and not being seen. For example, lets use Tunnel again. Tunnel has four L shaped platforms surrounding the Pumbi ball zone. Inside the inner L set, you can hide and fire at approaching players coming down the middle using wall sniping.
You can keep moving and get a little closer, applying ridiculous pressure on spawning enemies. I try not to give you too much information as to key spots to snipe because any place can be used to snipe well. You just need to find what works well for you. However, there are good skills and weapons that work well with the Railgun. Shield: Shield is not evasive and kind of gaudy, but with it, you can keep other snipers from getting you, cancel your railgun shot so you do not waste a bullet, and protect yourself from close range rapid fire weapons like the SMGs so you can train a shot on them.
Very useful in narrow spaces as well as protecting yourself. Flying: One of the best skills for the Railgun. This quick surprise allows you to soar in the air and pick off anyone that comes into sight.
Block: This is where Railgun shines. It allows you to set up a wall sniping position as well as protects you from all oncoming attacks from the front. You can protect yourself by just dancing around the block and making it hard for your opponent to follow you. It gives an element of surprise as your enemy comes closer.
Not only is it a key choice for snipers, you can set up shop anywhere. On a roof, in a base, in an obscure position on the far ends of a map. Sentry Gun or Sentinel: The Sentry Gun is very, very useful as it plays as a second pair of eyes more than an offensive weapon. This weapon has a lot of uses for a sniper and should always be considered as a choice for softening up foes or telling where the foes are.
So having a quick and easy way to deal with closer opponents is to switch to your automatic weapon and lay waste to them. Here, either is fine as long as you have another option to use in case an enemy gets TOO close. Evasion is a key part of S4.
Basic jump This is a basic form of evading shots. By jumping, you give yourself time to get away from shots or get out of melee range. Practice aiming while jumping with friends or in the training simulator so you can get good at jumping and shooting at the same time.
This applies to all of the techniques below as well. Wall jumping This is where it gets a little advanced. Might be boxes, crates, poles, or fences.
Simply approach a wall or hard surface and jump. Application: While holding the forward button, you can simply jump backwards. Just think of it as a really long backflip.
Uses: In evasion, even the most simple of walljumps are evasive. For example, you can quickly wall jump and fly right over somebody who is chasing you. Angle Jump The Angle Jump is something much more advanced than the wall jump. Basically, this jump sets you off at an angle symmetrical to your start off point. Application: While approaching a wall, you tilt your mouse at a given angle. It could be 15 degrees, 45 degrees, maybe even 90 degrees.
Uses: You can use angle jumps to get different places on a map or skip over long distances walking that walking normally could not get you to. Also, wall jumping at an angle allows you the option to angle jump again. You can pinball yourself through the air and get as far away from your opponents as possible. By stringing together this advanced jump with another one.
Dashing The most basic of evasive running techniques. You run faster, approaching speeds that are much faster than basic running. Uses: You can escape people pretty easily just by outpacing them, but dashing stops you from attacking.
The best way to escape while dashing is to not make yourself a linear target. In this case, going in a straight line. Air Dashing This is a bit more advanced and requires a lot more timing. This move is simple, but the timing can be really annoying to get the hang of.
First, you jump up. This will create a dashing animation. Unlike the basic jump, you land in a roll. With an air dash, you can land standing and keep doing it over and over again.
It requires some meter, but the pauses in between will get your meter up enough to prolong it. Another fun fact. A trade of space over evasion. Try to apply a dash the second you go into the jump animation to keep yourself moving at fast pace. Once you get the timing for the strings right. An S4 Leaguer can expend their Skill Points SP to roll along the grounds at the same speeds you would if you were running. The sudden burst is quick, sometimes hard to follow, and always useful.
It has a lot of properties that give it a lot of priority over some other moves and weapon attacks in S4 League. Application: By holding a the A or D directional buttons or if you get better at it, tapping them at just about the same time , you initiate a dodge. If you press A, you go left and D goes right. Uses: This is good for avoiding direct fire. Try not to always go in one direction, practice going left, right, left or right, right, left.
Keep the player guessing. You can cancel out of a roll with a weapon attack so use it to roll under some fire and counter attack! Remember, it costs a chunk of SP to do so use it sparingly! Get outta the way and begin the counter attack! However, you can only do it once while in the air so make it count! This can also extend your wall jump or DI motion quite a bit. Lesson 1: Aim. Lesson 2: Position. A special note is that using the anchoring skill or the shield skill will buffer anchoring or cancel shield block it.
Lesson 3: What to use with the Railgun. Starting your S4. So please use these tips as best as you can. Score 1: Your money sources. So lets get started with figuring out how much money you can get without doing anything at all. Initial amount gained: 30, PEN — You get this automatically, no matter what you do in game, and it will be yours to spend. However, how you use it should be taken into consideration.
You can only buy so much with 30, PEN. You also get 5, additionally for completing the tutorial. This is going to be from level 6 to Rank up from 35, PEN — You gain 2, per level with an additional 10, per 10 levels. The level the award shows is the level you must clear in order to get the prize. For example, from leveling from , you get the 10, PEN award. The same goes from
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