Red Mesos will be sent to your mailbox. Guild Sign-Up: Improvements. Expedition, StarForceField. Profile Menu: Improvements. Note System. Once the number exceeds 30, the oldest notes will be deleted first. Likes System.
The count resets at server time. Theme Change. Friend List Limit Expansion. Meso Cap Expansion. DMG Cap Expanded. DMG cap for 1 attack will be expanded to 3,, Screenshot Mode. Up to materials can now be registered for equipment leveling up. Phantom Growth Support Event. Reach higher level with the new hero Phantom for greater rewards! Phantom Mega Burning Event Updated.
Phantom Update-Special Log-in Rewards. Make sure to log-in during the event period to receive these special gifts!
Recommended to go to populated areas such as Henesys Ch1 to find adventurer explorers to steal from. Allows you to manage skills stolen from other Explorer characters. Use this skill to throw away stolen skills or call them up with Impeccable Memory. Cannot use the skill directly after configuration. Manage stolen skills. You are able to use stolen skills at their specified job slot or switch around stolen skills and place them in a slot that is above their job tier.
However, the Hyper Skill stolen skill slot is limited to only stolen Hyper Skills. Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only been used when your deck is full. Also grants one of the following effects for 30 sec.
Useful to switch to manual mode when landing on HP healing card when its difficult to stay at full HP. Double-click to switch between the two. Auto Mode: Automatically activates the Judgment Draw skill when your deck is full. Manual Mode: Judgment Draw must be used manually, even if your deck is empty. Quickly strikes an enemy twice. Lets you use 1st job skills stolen from Explorers. Passive effects from skills will not work.
Equip stolen skills using Loadout. MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over Permanently increases Speed, Max Speed, and Jump. If used while jumping, double jumps a long distance twice in a row. Increasing the Skill Level will increase Jump distance. Can also be used with the jump key. Permanently increases Avoidability. Launches enchanted cards at enemies. Lets you use 2nd job skills stolen from Explorers. Launches a torrent of cards that knocks back enemies.
Each critical attack has a chance to produce a card that attacks nearby enemies automatically. This card is added to your deck. Increases Cane Mastery. Level 10 required to learn Cane Expert. Uses MP to temporarily increase the attack speed of your canes by 2 levels. Required Skill: Cane Mastery Lv. Permanently increases LUK. Permanently increases LUK by Marks enemies with Phantom's coat of arms before slicing them to bits.
Lets you use 3rd job skills stolen from Explorers. Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you get KO'd. This skill also increases LUK permanently.
Not affected by cooldown reset. Do not have Final Feint active right when entering a buff; it is smarter to wait and use it when you actually need it. Casts a sigil to ward off bad luck. Permanently increases Avoidability chance. Calls upon the clear evening moonlight to increase Attack Power. Forms a giant sword with cards, then charges and performs multiple attacks.
Link with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes's damage. Permanently increases Critical Rate and Final Damage. Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly. You can briefly use this attack mid air by jumping while pressing the skill at the same time. Let go and repeat to do it multiple times. Lets you use 4th job skills stolen from Explorers.
Also permanently increases Avoidability chance. Leaps back and throws a powerful card attack that ignores the weapon defense of the enemy for a short time.
Link with Rapier Wit to reduce cooldown. Permanently increases Rapier Wit's damage. Powerful memories of Aria significantly increase damage and allow you to ignore some enemy DEF. Creates an expanding tornado of cards to blast through enemies. Always does critical hits, and allows you to move while using the skill, but Speed decreases as the tornado of cards increases in size. Key-down Skill. Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied.
This skill only works of monsters have been buffed. Temporarily increases the stats of all party members. Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. MP Cost: 30, Cooldown: sec. Increases Tempest's damage. Reduces Tempest's Cooldown. Increase the number of monsters that Tempest hits. Increases Mille Aiguilles' damage.
Increases the number of monsters that Mille Aiguilles hit. Tosses a bouquet of cards into the air that drop and continue to damage enemies. Cooldown: 65 sec. Recalls the oath of the Maple Heroes to increase damage.
Applies to any Hero class in the party. Phantom can get a car mount for 10,, mesos starting at Lv. This mount can be upgraded at Lv. Phantom can use the Skill Swipe to steal the skill of another Explorer character. Not all skills can be stolen. A new level of Impeccable Memory skill is unlocked with each job advancement, allowing Phantom to steal skills from higher job tiers. The Skill Management UI can be used to manage which of the stolen skills will be bound to the Impeccable Memory skill.
Double-click or right-click on the skill icon to select which stolen skill will be bound to Impeccable Memory. So it would be nice to actually fix this 2 I also made a old Post about this, but i saw it the wrong way. I said Phantom was weak and how his skill needed to change, but i ended up getting a comment how it's not really the skills that are the issues, Since Phantom is a hard class to fund, I don't really know a character could be harder to fund than other character, except for there gear.
So i guess i'm asking for a little bit of a extra boost on Phantom's weapons cane. Like how Penombre could be a Mobility skill, but i wanted to use Penombre as more of a Platform jumper skill.
So for example it would be like Falcon Dive Hayato how if you double jumped and tap falcon dive it would put you in the air and you would magically get to the platform on top of you. So phantom is somewhat uncomfortable but still a fun class to use because no other class is like Phantom. So it would be great if Phantom could get some changes.
I'm sure it will since Evan and Aran got a nice Re-vamp i'm sure the rest will also get a change after some time. Can't wait to read your comments n.
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